using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("PlayGameScene")]
	public class PlayGameScene : PegasusScene
	{
		public bool m_deckPickerIsLoaded => method_2<bool>("m_deckPickerIsLoaded");

		public PlayGameScene(IntPtr address, string className)
			: base(address, className)
		{
		}

		public PlayGameScene(IntPtr address)
			: this(address, "PlayGameScene")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void Update()
		{
			method_8("Update");
		}

		public void OnDeckPickerLoaded()
		{
			method_8("OnDeckPickerLoaded");
		}

		public string GetScreenPath()
		{
			return method_13("GetScreenPath");
		}

		public new void PreUnload()
		{
			method_8("PreUnload");
		}

		public new void Unload()
		{
			method_8("Unload");
		}

		public void OnUIScreenLoaded(AssetReference assetRef, GameObject go, object callbackData)
		{
			method_8("OnUIScreenLoaded", assetRef, go, callbackData);
		}

		public bool IsLoaded()
		{
			return method_11<bool>("IsLoaded", Array.Empty<object>());
		}
	}
}
